
UI/UX Corporate Training
Learn to design interfaces users love with UI/UX craft with UI/UX, in live guided labs led by practitioners.
Edstellar, a corporate training company, delivers corporate training that helps your team learn design interfaces users love with UI/UX craft. Employees develop user research, prototyping, and design system skills through guided labs led by practitioners. Each session is tuned to your stack, tools, and workflows.
Instructor-led group trainingVirtual / on-site / off-site10 languagesDelivered inEnglish, Spanish, Mandarin, German, Arabic, Portuguese, Hindi, French, Japanese, Italian100+ countriesWe have delivered inUnited States, United Kingdom, India, Canada, Germany, France, Netherlands, UAE, Saudi Arabia, Singapore, Australia, Japan, Brazil, South Africa and 90+ more countries
How we build a user-centered team
EDSTELLAR DESIGN CAPABILITY MODEL
Assess UI/UX
Skill checks map your team's UI/UX baseline and gaps.
Set shared standards
One shared playbook for UI/UX workflows, reviews, and quality bars.
Practice in guided labs
Labs cover user research, interaction design, and design systems.
Measure the lift
Lab checkpoints benchmark each employee's UI/UX capability.
Scale across teams
One consistent standard rolls out across projects, sites, and teams.
Need more than one program?Get a group quote
Trusted as a Leading Corporate Training Provider by
Program Overview: What is UI/UX?
UI/UX is a 23-hour program for designers, product managers, and developers shaping digital products. Across 6 modules it covers UI/UX foundations, visual design, interaction, research, and design systems. It suits product staff with design interest who need rigorous UI/UX practice.
Training is hands-on: every concept is taught through guided labs on real products: participants research users, prototype flows, build design systems, and validate with usability tests. The instructor coaches each lab, reviews designs, and corrects opinion-driven habits before they ship.
Teams struggle with interfaces users tolerate and designs nobody tested. This program builds design discipline: research before pixels, prototypes before builds, and systems that scale. Your team gains products users choose.
A 5-hour capstone closes the program, where participants deliver a validated product redesign and present it.
What's Included in this Workshop for Your Enterprise Teams
- 1
Tailored curriculum
Modules tuned to your UI/UX tools and workflows
- 2
Instructor-led sessions
Live guidance from product design practitioners
- 3
Guided labs
Labs on real UI/UX tasks and scenarios
- 4
Skills assessments
Checkpoints track progress module by module
- 5
Post-training support
Workbooks, recordings, and follow-up guidance
- Hybrid, Live virtual, Onsite delivery options
- Flexible scheduling across your time zones
- Dedicated training coordinator for your cohort
- Digital workbooks and session recordings
- Customized modules for your UI/UX stack
- Post-training support and resources
Build your team's skills. Anywhere in the world.
Real-world use cases
from day one
Instructor-led training
for your teams
Delivered globally
in 100+ countries

Enterprise Training Solutions Customized for Your Company
One partner for instructor-led corporate training, delivered the way your teams work.
Request a Training Quote- Customized Training Delivery
- Scale Your Training: Small to Large Teams
- In-person Onsite, Live Virtual or Hybrid Training Modes
- Plan from 2000+ Industry-ready Training Programs
- Hands-On Labs on Live Infrastructure, Led by Industry Experts
UI/UX Course Topics and Program Outline
A 23-hour, 6-module UI/UX curriculum: foundations first, then labs, then a capstone that proves the skill on the job.
Built by Edstellar with product designers who ship beloved digital experiences
Built by product designers who ship beloved digital experiences, shaped around your stack and use cases.
Skill checks map your team's UI/UX baseline so the program targets real gaps.
Instructor-led concepts build UI/UX foundations your team can explain and use.
Labs across 2 hands-on modules build UI/UX muscle with instructor coaching.
A 5-hour capstone applies UI/UX end to end with instructor review.
A 23-hour path from UI/UX foundations to a reviewed capstone, tuned to your stack.
Delivered as
Sessions run hybrid | live virtual | onsite; scheduling flexes across your time zones and team calendars.
Run a first usability test on a real interface.
learna)UI vs UX clarified
b)Design thinking basics
c)User research essentials
d)Your first usability test
Redesign a screen with proper hierarchy.
learna)Typography and color
b)Layout and hierarchy
c)Design tools fluency
d)Accessibility basics
Prototype a complete user flow.
practicea)Wireframes to prototypes
b)Interaction patterns
c)Micro-interactions
d)Prototyping tools
Map a user journey from research.
practicea)Interview techniques
b)Journey mapping
c)Personas that work
d)Testing and iteration
Build a mini design system with handoff specs.
applya)Component libraries
b)Design tokens
c)Documentation
d)Handoff to developers
Deliver a validated product redesign and present it.
applya)End-to-end redesign
b)Research to prototype
c)Usability validation
d)Stakeholder presentation
Customize this program tailored to your team?
Tell us your training needs: what your team already works with, the level they’re at, and the topics you want them to focus on. We’ll adjust the modules, duration and hands-on labs, and send you a customized outline for your group.
Key Skills and Outcomes Your Team Will Gain
By the end of this UI/UX program, your team will be able to design interfaces users love with UI/UX craft.
User research
Apply user research in guided labs on realistic tasks, with instructor review.
Visual design
Build visual design through guided labs on production-style tasks, coached by practitioners.
Prototyping
Strengthen prototyping with structured labs, peer feedback, and instructor correction.
Interaction patterns
Develop interaction patterns across 6 modules, from foundations to the capstone build.
Journey mapping
Apply journey mapping in guided labs on realistic tasks, with instructor review.
Design systems
Build design systems through guided labs on production-style tasks, coached by practitioners.
Usability testing
Strengthen usability testing with structured labs, peer feedback, and instructor correction.
Teams that Benefit from this UI/UX Group Training
Design, product, frontend, and founder teams that shape experiences learn UI/UX together. Content adapts to role and experience, so each cohort practices the design workflows it owns.
Design with evidence
Designers ground every decision in research and testing.
Workflow friction
- Opinion-driven design
- No user contact
- Handoffs that break
How the program helps
- Research first
- Test iteratively
- Hand off cleanly
Practice use cases
- Research
- Testing
- Handoff
- Evidence
Own the experience
PMs define experiences users love and metrics prove.
Workflow friction
- Feature factories
- UX as decoration
- No experience metrics
How the program helps
- Define UX goals
- Prioritize experience
- Measure satisfaction
Practice use cases
- Goals
- Metrics
- Priorities
- Experience
Build the design
Developers implement designs faithfully and accessibly.
Workflow friction
- Design-dev gaps
- Inaccessible builds
- Pixel drift
How the program helps
- Implement precisely
- Build accessibly
- Use the system
Practice use cases
- Fidelity
- Accessibility
- Systems
- Craft
Design the MVP
Founders validate experiences before overbuilding.
Workflow friction
- Building blind
- No user feedback
- Pretty but unusable
How the program helps
- Test early
- Iterate cheaply
- Design for learning
Practice use cases
- Validation
- Iteration
- Learning
- MVP
Cohorts are grouped by role and experience so every session targets the workflows your people own.
Prerequisites: This program suits product staff with design interest; prior design tooling helps but is not required. A product you work on makes labs richer. No portfolio is needed, and content adapts to each cohort's products.
Makers to designers
Cohorts start with UI/UX foundations and visual design, build through interaction and research, and finish with the systems skills products demand.
One program grows with design careers, from decorator to user advocate.
Mixed cohort, or several teams at once?
We can tailor the training to different teams, roles, and experience levels within the same program.
Certificate of Training Completion.
On successful completion, employees receive an Edstellar course completion certificate, recognizing their commitment to ongoing learning and professional development. It validates the skills they have built and motivates them to keep growing and contribute to organizational success.
Earned, not attended. Awarded on completion of all hands-on labs and the capstone project.

Training Delivery Modes: Virtual, Onsite and Hybrid
Choose how your team learns UI/UX: every mode keeps the same curriculum, labs, and instructor coaching.
Hybrid Training
Instructor-led UI/UX training delivered hybrid, onsite, or live virtual. Every session blends concise instruction with guided labs on your stack.
- Live instruction across onsite and virtual UI/UX sessions
- Guided labs with instructor coaching throughout
- Real UI/UX workflows, not slideware
- Flexible scheduling without losing live interaction
Onsite Training
Instructor-led UI/UX training at your offices, with labs set up on your tools. The instructor pairs with the team in person and tunes exercises to your workflows.
- Instructor-led UI/UX training at your offices
- Labs set up on your tools and workflows
- In-person coaching and reviews
- Exercises tuned to your stack
Live Virtual Training
Live virtual UI/UX sessions on Zoom or Teams with the same labs, breakout practice, and instructor coaching as onsite delivery.
- Live virtual UI/UX sessions on Zoom or Teams
- Same guided labs as onsite delivery
- Breakout practice with instructor coaching
- Session recordings for later review
Need a training format that works for your team?
Full days, half days across weeks, or split by module. Tell us the delivery window and we schedule the cohort around it.
Frequently Asked Questions
Share your team size, UI/UX stack, and timelines; we respond with a tailored proposal and per-batch pricing.
Yes. A short discovery call maps your goals, current UI/UX maturity, and the right module mix before you commit.
Yes. Live virtual sessions run on Zoom or Teams with the same guided labs, breakout practice, and instructor coaching.
Yes. Onsite delivery works well for UI/UX; the instructor tunes labs to your network, tools, and workflows.
The program runs 23 hours across 6 modules, scheduled flexibly: consecutive days, split weeks, or a custom cadence.
Question not answered here?
Put it in the request. A training specialist answers it directly, within one business day.
Where this Training Fits in Your Team's learning path.
UI/UX is the starting point of this path. Your team learns interface and experience design first, then works in Figma, builds products accessibly, and finally adds AI to product design work.
Why Choose Edstellar as Your UI/UX Corporate Training Provider
Edstellar delivers UI/UX corporate training for global enterprises: tailored curriculum, expert trainers, labs-based learning, and measurable outcomes your L&D team can report.

EXPERT TRAINERS
YEARS DELIVERING
ORGANIZATIONS TRAINED
CERTIFIED
Tailored
We tailor labs, examples, and pacing to your team's UI/UX maturity and goals.
Proven Methodology
A field-tested rhythm of instruction, labs, and feedback proven across global UI/UX cohorts.
Practice-Based Learning
Your team learns UI/UX by doing: labs in every module plus a capstone that proves the skill.
Expert Trainers
Seasoned product design practitioners lead every session and coach your team through each guided lab.
Global Scale
From pilot cohort to global rollout, one UI/UX standard scales with your organization.
Measurable Outcomes
Checkout reviews and capstone results give L&D clear evidence of UI/UX capability gained.
Connect User Insight With Clear Interfaces and Testable Product Design Decisions
Edstellar develops UI/UX skills by connecting visual and interaction choices with evidence about user needs. Participants explore research, redesign screens, and build prototypes and a small design system. A product redesign brings their work together, with feedback on usability findings, visual hierarchy, interaction consistency, and the clarity of handoff specifications.
- Step 01
Consult
We explore participants' product responsibilities and design experience, identifying gaps in understanding users, organizing visual hierarchy, choosing interaction patterns, and interpreting usability feedback.
- Step 02
Plan
We establish UI/UX foundations and visual design, develop interaction and research skills, then connect findings with a design system and an evaluated product redesign.
- Step 03
Align
We align product design expertise with designers, developers, and product managers, adapting tool guidance to experience while preserving shared attention to user evidence and interaction decisions.
- Step 04
Customize
We adapt sample product journeys and interface problems to familiar user tasks, using fictional personas and feedback to support prototyping, research interpretation, and handoff practice.
- Step 05
Execute
Participants redesign screens, prototype interactions, and assemble design-system components, receiving feedback on hierarchy, consistency, research interpretation, and the way usability findings inform revisions.
- Step 06
Evaluate
We review the product redesign for clear task flows, consistent visual and interaction patterns, documented usability findings, and handoff specifications that explain the evidence behind design decisions.
Also from Edstellar
Talent assessments
Psychometric, behavioral, leadership and 360-degree assessment.
→Training needs analysis
Needs analysis, gap identification, and a training roadmap.
→L&D consulting
Learning strategy, content, technology and ROI measurement.
→OD consulting
Org design, succession planning and cultural change.
→Managed training services
Training outsourcing, vendor management, logistics and administration.
→Coaching solutions
Executive and manager coaching that keeps skills in use.
Start an RFP shaped to your needs.
Answer three quick questions about team size, scope, and how often you need the program run, then send the request from the last step. Everything you choose travels with it, so you only fill this in once.
How many team members need training?
UI/UX Training Packages & Pricing
Where L&D holds an annual budget, license packages price the whole year at once instead of raising a purchase order per workshop. Hours and licenses are pooled across teams, programs and locations, so unused capacity is not stranded in one department.
Starter
120
trainee licenses64 hours of group training
Tailored for SMBs
Growth
320
trainee licenses160 hours of group training
Ideal for growing SMBs
Enterprise
800
trainee licenses400 hours of group training
Designed for large corporations
Custom
Unlimited
trainee licensesDuration set by the rollout
Multi-region and multi-year
Training Packages & Pricing
Choose the training format that works for your team. Pricing is customized based on your requirements, cohort size, and delivery needs.
Request UI/UX Training for Your Team
Share your team size, UI/UX goals, and timelines to receive a tailored training plan and quote. Book a discovery call to discuss your needs; we confirm availability and respond with a proposal.




