
3D Modeling and Animation (Blender/Maya) Corporate Training
Build production-ready 3D models and animations in Blender and Maya, in live guided labs.
Edstellar, a corporate training company, delivers corporate training that helps your creative team build production-ready 3D models and animations in Blender and Maya. Employees learn clean modeling, UV mapping, texturing, rigging, and keyframe animation through guided labs led by practitioners. Each session is tuned to your tools, projects, and workflows.
Instructor-led group trainingVirtual / on-site / off-site10 languagesDelivered inEnglish, Spanish, Mandarin, German, Arabic, Portuguese, Hindi, French, Japanese, Italian100+ countriesWe have delivered inUnited States, United Kingdom, India, Canada, Germany, France, Netherlands, UAE, Saudi Arabia, Singapore, Australia, Japan, Brazil, South Africa and 90+ more countries
How we build a production-ready 3D team
EDSTELLAR 3D MODELING & ANIMATION CAPABILITY MODEL
Assess 3D capability
Skill checks map your team's modeling, rigging, and animation baseline.
Set shared standards
One shared playbook for modeling, texturing, rigging, and review.
Practice in guided labs
Labs cover Blender and Maya modeling, texturing, rigging, and animation.
Measure the lift
Lab reviews benchmark each artist's 3D production capability.
Scale across teams
One standard rolls out across projects, pipelines, and teams.
Need more than one program?Get a group quote
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Program Overview: What is 3D Modeling and Animation (Blender/Maya)?
3D Modeling & Animation (Blender/Maya) is Edstellar's instructor-led technical program for creative teams building 3D content in Blender and Maya. Participants learn modeling fundamentals, UV mapping, PBR texturing, character rigging, keyframe animation, and studio lighting. The focus stays on production skills: the workflows behind animation-ready 3D assets.
Training is hands-on from the first module. Participants set up their tooling and scene foundations, then model props from reference and unwrap and texture meshes in guided labs. Instructors coach your team through rigging, weight painting, and keyframe animation against realistic production scenarios, reviewing every exercise with direct feedback. The program closes with a capstone where the team plans, models, animates, and renders a complete 3D scene.
Creative teams produce 3D work that looks fine in stills but falls apart in motion: messy topology, broken rigs, lighting added as an afterthought. This program teaches your artists to build clean, animation-ready assets from the start. Every technique is practiced in labs, so skills transfer directly to your projects.
In the capstone they produce a complete animated 3D scene, from first model to final render. Your studio gains artists who carry a shot from blank file to finished frame without handoffs stalling.
Six modules and 24 hours: tooling setup, polygon modeling, UV mapping and texturing, character rigging, keyframe animation and lighting. Every module pairs concepts with a guided lab, so each technique is practiced. It closes with a capstone animated scene the team plans, models, animates, and renders.
Delivery is hybrid across virtual and onsite sessions, scheduled around your calendar. Cohorts train as one group or split into batches, with session materials and lab guides included for every participant.
What's Included in this Workshop for Your Enterprise Teams
- 1
Blender and Maya workflows
Model, texture, rig, and animate across both tools.
- 2
Modeling and texturing labs
Build clean assets with production-ready topology.
- 3
Rigging and animation practice
Set up rigs and animate believable motion.
- 4
Lighting and rendering
Light scenes and render final frames.
- 5
Capstone scene production
Produce a complete animated 3D scene end to end.
- Instructor-led delivery across virtual, onsite, and hybrid
- Guided 3D labs in every module with instructor coaching
- Capstone animated scene, reviewed with your team
- Flexible scheduling around your calendar
- Lab guides and reusable scene files included
- Group size and batches set along with you
Build your team's skills. Anywhere in the world.
Real-world use cases
from day one
Instructor-led training
for your teams
Delivered globally
in 100+ countries

Enterprise Training Solutions Customized for Your Company
One partner for instructor-led corporate training, delivered the way your teams work.
Request a Training Quote- Customized Training Delivery
- Scale Your Training: Small to Large Teams
- In-person Onsite, Live Virtual or Hybrid Training Modes
- Plan from 2000+ Industry-ready Training Programs
- Hands-On Labs on Live Infrastructure, Led by Industry Experts
3D Modeling and Animation (Blender/Maya) Course Topics and Program Outline
A tailored 24-hour, six-module workshop: one learning journey from 3D tool setup to a capstone animated scene. Sessions pair concepts with labs on real-world use cases. Materials include lab guides and reference files, plus a capstone assessment.
Built by Edstellar with 3D production practitioners
Built by artists who model, rig, and animate in Blender and Maya on real productions, shaped around your tools and use cases.
Skill checks baseline your team's Blender and Maya fluency, modeling habits, and animation experience before training begins.
Live instruction covers tool setup, scene foundations, and 3D workflows across 3 focused hours.
Guided labs build modeling, texturing, and rigging skill across 12 hours of supervised practice.
Your team animates, lights, and renders a capstone 3D scene in 9 hours, reviewed against production standards.
From 3D tool setup to a capstone animated scene, every technique is practiced in guided labs.
Delivered as
Delivered as a hybrid program of live instruction and guided 3D labs, scheduled around your team's calendar in flexible batches.
Configure Blender and Maya workspaces with team-ready layouts, then block out a simple reference-based scene in a guided walkthrough.
learna)Navigating the Blender and Maya interfaces
b)Project setup, file structure, and naming conventions
c)Viewport navigation, scene units, and organization
d)Reference images, blocking, and scene planning
Model a hard-surface prop from reference images, applying clean topology and subdivision techniques with instructor review at checkpoints.
practicea)Box modeling and subdivision workflows
b)Edge loops, bevels, and clean topology
c)Modifiers and non-destructive modeling
d)Hard-surface prop modeling lab
Unwrap your prop model and build a full PBR material set with node shaders, painting wear and detail directly on the mesh.
practicea)UV seams, unwrapping, and layout strategies
b)Texel density and UV packing
c)PBR materials and texture maps
d)Node-based shaders in Blender and Maya
e)Texture painting and detail passes
Rig a practice character: place joints, paint weights, add IK controllers, and test deformations through a full range of poses.
practicea)Joint placement and skeleton hierarchies
b)Skinning and weight painting
c)IK/FK setups and controllers
d)Blend shapes and facial controls
e)Rig testing and deformation fixes
Animate a short character sequence with clean timing, then light and frame it with a three-point studio setup and camera moves.
applya)Keyframe craft, timing, and spacing
b)Graph editor and curve refinement
c)Walk cycles and acting beats
d)Three-point lighting and HDRI
e)Cameras, composition, and shot framing
Capstone lab: plan, build, and render a complete animated 3D scene, then present the final frames for structured instructor review.
applya)Shot planning and asset breakdown
b)Modeling and texturing sprint
c)Rigging and animation pass
d)Lighting, cameras, and render settings
e)Final render presentation and feedback
Customize this program tailored to your team?
Tell us your training needs: what your team already works with, the level they’re at, and the topics you want them to focus on. We’ll adjust the modules, duration and hands-on labs, and send you a customized outline for your group.
Key Skills and Outcomes Your Team Will Gain
Seven job-ready outcomes your team will demonstrate by the end of the program. Each competency is practiced in guided labs and reviewed in the capstone scene.
Set up Blender and Maya for production
Configure both tools with team-ready layouts, project structure, and naming conventions for consistent 3D production.
Model clean 3D assets
Build hard-surface and organic models with clean topology, subdivision control, and non-destructive modifier workflows.
Unwrap and texture with PBR
Create clean UV layouts and believable PBR materials with node-based shaders, texture painting, and detail passes.
Rig characters for animation
Build animation-ready rigs with joint hierarchies, clean weight painting, IK controllers, and blend shapes.
Animate with keyframe craft
Block, time, and polish character animation using keyframes, the graph editor, and spacing principles.
Light and frame 3D scenes
Design three-point studio lighting, HDRI setups, and camera framing that make renders presentation-ready.
Render complete animated scenes
Plan and produce an animated 3D scene end to end, from asset breakdown to final render and presentation.
Teams that Benefit from this 3D Modeling and Animation (Blender/Maya) Group Training
This group training is built for creative teams producing 3D content in Blender and Maya, from product visualization to animated media. Content adapts to each cohort's roles, tools, and experience, so every batch practices the workflows it owns, from modeling to final render.
Build clean, production-ready 3D models in Blender and Maya.
3D artists learn polygon modeling, UV mapping, and PBR texturing with shared standards, so every asset survives rigging, animation, and render.
Workflow friction
- Inconsistent modeling workflows across artists
- Meshes that break in rigging and render
- Assets delivered off brief and late
How the program helps
- Shared modeling and topology standards
- Clean UVs and PBR texture pipelines
- Review checkpoints before handoff
Practice use cases
- Hard-surface modeling labs
- Prop and asset builds
- Topology review drills
Animate with confident keyframe craft and timing.
Animators learn keyframe craft, timing, and graph editor polish on clean rigs, cutting rework and speeding up shot approval.
Workflow friction
- Stiff motion and broken timing
- Rigs that fight the animator
- Rework from late review feedback
How the program helps
- Graph editor and timing drills
- Rig-ready posing workflows
- Structured animation reviews
Practice use cases
- Walk-cycle labs
- Character acting shots
- Timing polish drills
Render product and brand visuals in-house.
Marketing and visualization teams learn studio lighting, cameras, and rendering to produce product and brand visuals without outsourcing.
Workflow friction
- Outsourced render costs and delays
- Flat, inconsistent product shots
- No reusable scene library
How the program helps
- Studio lighting setup guides
- Reusable render templates
- HDRI and camera presets
Practice use cases
- Product turntable renders
- Lighting setup labs
- Render review practice
Ship animation-ready assets on schedule.
Production teams learn engine-safe modeling, rigging, and export workflows so assets move cleanly from artist to animation to delivery.
Workflow friction
- Assets that fail engine import
- UV and rigging bottlenecks
- Handoffs that lose detail
How the program helps
- Engine-safe export checklists
- Clean rigging and skinning standards
- Asset review gates
Practice use cases
- Character rigging labs
- Export pipeline drills
- Animation review practice
Cohorts train as a cross-functional workforce, with each small group aligned on shared 3D modeling and review standards.
Prerequisites: This program benefits 3D artists, designers, animators, and visualization teams who create or support 3D content. Basic familiarity with any 3D or design software helps but is not required, and no prior Blender or Maya experience is needed. Content adapts to each cohort's tools, projects, and experience level.
3D Artist to Animation-Ready 3D Generalist
Tracks how artists progress from basic 3D tooling to advanced animated scene production across the program's learn, practice, and apply phases.
A program that grows with 3D careers, from first Blender scene to confident animated production.
Mixed cohort, or several teams at once?
We can tailor the training to different teams, roles, and experience levels within the same program.
Certificate of Training Completion.
On successful completion, employees receive an Edstellar course completion certificate, recognizing their commitment to ongoing learning and professional development. It validates the skills they have built and motivates them to keep growing and contribute to organizational success.
Earned, not attended. Awarded on completion of all hands-on labs and the capstone project.

Training Delivery Modes: Virtual, Onsite and Hybrid
Sessions run hybrid, onsite, or live virtual with guided 3D labs throughout. Recordings and lab files are shared on your LMS so the team can revisit each session after the live training.
Hybrid Training
Instructor-led sessions mix onsite and virtual delivery with guided 3D labs throughout. Artists model, rig, and animate in Blender and Maya while the instructor coaches and reviews work live. Hybrid keeps scheduling flexible without losing live interaction.
- Live instruction across onsite and virtual sessions
- Guided 3D labs with instructor coaching and reviews
- Real Blender and Maya workflows throughout
- Flexible scheduling without losing live interaction
Onsite Training
Instructor-led training at your offices, with lab workstations set up on your network and tooling. The instructor works alongside the team in person, reviews models and animation together, and tunes exercises to your projects and pipeline.
- Instructor-led training at your offices
- Labs set up on your network and tooling
- In-person coaching and work reviews
- Exercises tuned to your projects and pipeline
Live Virtual Training
Live virtual sessions on Zoom or Teams with the same guided labs and instructor coaching as onsite delivery. Screen sharing and breakout reviews keep every artist's modeling and animation work visible and critiqued.
- Live virtual sessions on Zoom or Teams
- Same guided 3D labs as onsite delivery
- Screen-share reviews of every artist's work
- Session recordings and lab files on your LMS
Need a training format that works for your team?
Full days, half days across weeks, or split by module. Tell us the delivery window and we schedule the cohort around it.
Frequently Asked Questions
Share your team size, timelines, and delivery preference, and we will send a detailed per-group quote with batch options.
Yes. Book a discovery call and we will map your 3D tools, pipeline, and goals to a tailored training plan before you commit.
Yes. Live virtual sessions run on Zoom or Teams with the same guided 3D labs and instructor coaching as onsite delivery.
Yes. The instructor runs the full program at your offices, with lab workstations set up on your network for a realistic practice environment.
The program runs 24 hours of instructor-led training, usually across three to six days or weekly sessions on a flexible, mutually agreed schedule.
Question not answered here?
Put it in the request. A training specialist answers it directly, within one business day.
Where this Training Fits in Your Team's learning path.
3D modelling and animation follows character design. Your team designs characters first, then models and animates them in Blender or Maya in this course, adds motion graphics, and finally builds real-time simulations in Unity or Unreal.
Why Choose Edstellar as Your 3D Modeling and Animation (Blender/Maya) Corporate Training Provider
When comparing providers, Edstellar is the training partner creative teams choose for 3D production expertise and 5+ years of corporate training experience. Our methodology blends concise instruction with guided labs, and we share each trainer profile before booking. The result is measurable quality in the 3D work your team ships.

EXPERT TRAINERS
YEARS DELIVERING
ORGANIZATIONS TRAINED
CERTIFIED
Tailored
Every cohort's labs, examples, and exercises are tuned to your Blender or Maya setup, projects, and asset standards.
Proven Methodology
Concise instruction followed by guided labs and reviews, a repeatable method that turns 3D concepts into finished renders.
Practice-Based Learning
Six modules of guided 3D labs and a capstone animated scene keep your artists producing, not just watching.
Expert Trainers
Practitioners who model, rig, and animate in Blender and Maya lead every session and review your team's work.
Global Scale
One consistent program delivered across your offices worldwide, with lab files and recordings on your LMS.
Measurable Outcomes
Lab checkpoints and a capstone scene review prove skill gains you can report internally.
Develop Animation-Ready 3D Assets Through Guided Blender and Maya Practice
Edstellar connects the stages of 3D production so creative teams understand how modeling choices affect texturing, deformation, animation, and rendering. Participants build assets in Blender and Maya, refine them through instructor checkpoints, and assemble an animated scene. Review focuses on the craft and technical decisions visible in the finished work.
- Step 01
Consult
We discuss existing 3D experience, asset requirements, and production challenges to identify gaps in topology, UV layouts, rigging, or animation timing.
- Step 02
Plan
We build from scene setup and polygon modeling through PBR texturing, character rigging, animation, and lighting before assembling the final animated scene.
- Step 03
Align
We align instruction with 3D production practice, the cohort’s Blender or Maya experience, and available software so modeling and animation exercises remain accessible.
- Step 04
Customize
We adapt reference props, character poses, and shot briefs to familiar visual styles while retaining practice in clean topology, materials, deformation, and rendering.
- Step 05
Execute
Participants model props, unwrap UVs, paint weights, and animate sequences, with instructor feedback on mesh quality, joint deformation, timing, and lighting choices.
- Step 06
Evaluate
We review the rendered scene and underlying assets for topology, material consistency, deformation, animation timing, and the team’s explanation of its production decisions.
Also from Edstellar
Talent assessments
Psychometric, behavioral, leadership and 360-degree assessment.
→Training needs analysis
Needs analysis, gap identification, and a training roadmap.
→L&D consulting
Learning strategy, content, technology and ROI measurement.
→OD consulting
Org design, succession planning and cultural change.
→Managed training services
Training outsourcing, vendor management, logistics and administration.
→Coaching solutions
Executive and manager coaching that keeps skills in use.
Start an RFP shaped to your needs.
Answer three quick questions about team size, scope, and how often you need the program run, then send the request from the last step. Everything you choose travels with it, so you only fill this in once.
How many team members need training?
3D Modeling & Animation (Blender/Maya) Training Packages & Pricing
Where L&D holds an annual budget, license packages price the whole year at once instead of raising a purchase order per workshop. Hours and licenses are pooled across teams, programs and locations, so unused capacity is not stranded in one department.
Starter
120
trainee licenses64 hours of group training
Tailored for SMBs
Growth
320
trainee licenses160 hours of group training
Ideal for growing SMBs
Enterprise
800
trainee licenses400 hours of group training
Designed for large corporations
Custom
Unlimited
trainee licensesDuration set by the rollout
Multi-region and multi-year
Training Packages & Pricing
Choose the training format that works for your team. Pricing is customized based on your requirements, cohort size, and delivery needs.
Request 3D Modeling and Animation (Blender/Maya) Training for Your Team
Share your team size, 3D tools, projects, and timelines to receive a tailored training plan and quote. Book a discovery call to discuss your goals; we confirm availability and respond with a proposal.




