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Edstellar

3D Modeling and Animation (Blender/Maya) Corporate Training

Build production-ready 3D models and animations in Blender and Maya, in live guided labs.

Edstellar, a corporate training company, delivers corporate training that helps your creative team build production-ready 3D models and animations in Blender and Maya. Employees learn clean modeling, UV mapping, texturing, rigging, and keyframe animation through guided labs led by practitioners. Each session is tuned to your tools, projects, and workflows.

Instructor-led group trainingVirtual / on-site / off-site10 languagesDelivered inEnglish, Spanish, Mandarin, German, Arabic, Portuguese, Hindi, French, Japanese, Italian100+ countriesWe have delivered inUnited States, United Kingdom, India, Canada, Germany, France, Netherlands, UAE, Saudi Arabia, Singapore, Australia, Japan, Brazil, South Africa and 90+ more countries

How we build a production-ready 3D team

EDSTELLAR 3D MODELING & ANIMATION CAPABILITY MODEL

Powered by Edstellar
  1. Assess 3D capability

    Skill checks map your team's modeling, rigging, and animation baseline.

  2. Set shared standards

    One shared playbook for modeling, texturing, rigging, and review.

  3. Practice in guided labs

    Labs cover Blender and Maya modeling, texturing, rigging, and animation.

  4. Measure the lift

    Lab reviews benchmark each artist's 3D production capability.

  5. Scale across teams

    One standard rolls out across projects, pipelines, and teams.

24
approxhours
6modules
DeliveryInstructor-led(Onsite / Virtual / Hybrid)
4+ Expert trainers
4.8/547 reviews

Need more than one program?Get a group quote

Trusted as a Leading Corporate Training Provider by

ABB
Aditya Birla Group
Adobe
Amazon
Autodesk
Emerson
Godrej
Intel
Johnson & Johnson
MediaTek
Microsoft
NRSC
Sportskeeda
Tata Chemicals
total
Visa

Program Overview: What is 3D Modeling and Animation (Blender/Maya)?

3D Modeling & Animation (Blender/Maya) is Edstellar's instructor-led technical program for creative teams building 3D content in Blender and Maya. Participants learn modeling fundamentals, UV mapping, PBR texturing, character rigging, keyframe animation, and studio lighting. The focus stays on production skills: the workflows behind animation-ready 3D assets.

Training is hands-on from the first module. Participants set up their tooling and scene foundations, then model props from reference and unwrap and texture meshes in guided labs. Instructors coach your team through rigging, weight painting, and keyframe animation against realistic production scenarios, reviewing every exercise with direct feedback. The program closes with a capstone where the team plans, models, animates, and renders a complete 3D scene.

Creative teams produce 3D work that looks fine in stills but falls apart in motion: messy topology, broken rigs, lighting added as an afterthought. This program teaches your artists to build clean, animation-ready assets from the start. Every technique is practiced in labs, so skills transfer directly to your projects.

In the capstone they produce a complete animated 3D scene, from first model to final render. Your studio gains artists who carry a shot from blank file to finished frame without handoffs stalling.

Six modules and 24 hours: tooling setup, polygon modeling, UV mapping and texturing, character rigging, keyframe animation and lighting. Every module pairs concepts with a guided lab, so each technique is practiced. It closes with a capstone animated scene the team plans, models, animates, and renders.

Delivery is hybrid across virtual and onsite sessions, scheduled around your calendar. Cohorts train as one group or split into batches, with session materials and lab guides included for every participant.

What's Included in this Workshop for Your Enterprise Teams

In the program
  1. 1

    Blender and Maya workflows

    Model, texture, rig, and animate across both tools.

  2. 2

    Modeling and texturing labs

    Build clean assets with production-ready topology.

  3. 3

    Rigging and animation practice

    Set up rigs and animate believable motion.

  4. 4

    Lighting and rendering

    Light scenes and render final frames.

  5. 5

    Capstone scene production

    Produce a complete animated 3D scene end to end.

Delivery and logistics
  • Instructor-led delivery across virtual, onsite, and hybrid
  • Guided 3D labs in every module with instructor coaching
  • Capstone animated scene, reviewed with your team
  • Flexible scheduling around your calendar
  • Lab guides and reusable scene files included
  • Group size and batches set along with you

Build your team's skills. Anywhere in the world.

  • Real-world use cases

    from day one

  • Instructor-led training

    for your teams

  • Delivered globally

    in 100+ countries

An instructor leading a corporate training session with a team around a boardroom table

Enterprise Training Solutions Customized for Your Company

One partner for instructor-led corporate training, delivered the way your teams work.

Request a Training Quote
  • Customized Training Delivery
  • Scale Your Training: Small to Large Teams
  • In-person Onsite, Live Virtual or Hybrid Training Modes
  • Plan from 2000+ Industry-ready Training Programs
  • Hands-On Labs on Live Infrastructure, Led by Industry Experts

3D Modeling and Animation (Blender/Maya) Course Topics and Program Outline

A tailored 24-hour, six-module workshop: one learning journey from 3D tool setup to a capstone animated scene. Sessions pair concepts with labs on real-world use cases. Materials include lab guides and reference files, plus a capstone assessment.

Built by Edstellar with 3D production practitioners

Built by artists who model, rig, and animate in Blender and Maya on real productions, shaped around your tools and use cases.

6 modules24 hours3 practice sessions1 capstone
Assess

Skill checks baseline your team's Blender and Maya fluency, modeling habits, and animation experience before training begins.

Learn

Live instruction covers tool setup, scene foundations, and 3D workflows across 3 focused hours.

Practice

Guided labs build modeling, texturing, and rigging skill across 12 hours of supervised practice.

Apply

Your team animates, lights, and renders a capstone 3D scene in 9 hours, reviewed against production standards.

Assess 4%
Learn 13%
Practice 65%
Apply 18%

From 3D tool setup to a capstone animated scene, every technique is practiced in guided labs.

Delivered as

24 hours6 modules6 guided labs1 capstone scene

Delivered as a hybrid program of live instruction and guided 3D labs, scheduled around your team's calendar in flexible batches.

Customize this program tailored to your team?

Tell us your training needs: what your team already works with, the level they’re at, and the topics you want them to focus on. We’ll adjust the modules, duration and hands-on labs, and send you a customized outline for your group.

Get a Tailored Outline

Key Skills and Outcomes Your Team Will Gain

Seven job-ready outcomes your team will demonstrate by the end of the program. Each competency is practiced in guided labs and reviewed in the capstone scene.

  • Set up Blender and Maya for production

    Configure both tools with team-ready layouts, project structure, and naming conventions for consistent 3D production.

  • Model clean 3D assets

    Build hard-surface and organic models with clean topology, subdivision control, and non-destructive modifier workflows.

  • Unwrap and texture with PBR

    Create clean UV layouts and believable PBR materials with node-based shaders, texture painting, and detail passes.

  • Rig characters for animation

    Build animation-ready rigs with joint hierarchies, clean weight painting, IK controllers, and blend shapes.

  • Animate with keyframe craft

    Block, time, and polish character animation using keyframes, the graph editor, and spacing principles.

  • Light and frame 3D scenes

    Design three-point studio lighting, HDRI setups, and camera framing that make renders presentation-ready.

  • Render complete animated scenes

    Plan and produce an animated 3D scene end to end, from asset breakdown to final render and presentation.

Teams that Benefit from this 3D Modeling and Animation (Blender/Maya) Group Training

This group training is built for creative teams producing 3D content in Blender and Maya, from product visualization to animated media. Content adapts to each cohort's roles, tools, and experience, so every batch practices the workflows it owns, from modeling to final render.

Explore by department

Build clean, production-ready 3D models in Blender and Maya.

3D artists learn polygon modeling, UV mapping, and PBR texturing with shared standards, so every asset survives rigging, animation, and render.

Workflow friction

  • Inconsistent modeling workflows across artists
  • Meshes that break in rigging and render
  • Assets delivered off brief and late

How the program helps

  • Shared modeling and topology standards
  • Clean UVs and PBR texture pipelines
  • Review checkpoints before handoff

Practice use cases

  • Hard-surface modeling labs
  • Prop and asset builds
  • Topology review drills

Cohorts train as a cross-functional workforce, with each small group aligned on shared 3D modeling and review standards.

Prerequisites: This program benefits 3D artists, designers, animators, and visualization teams who create or support 3D content. Basic familiarity with any 3D or design software helps but is not required, and no prior Blender or Maya experience is needed. Content adapts to each cohort's tools, projects, and experience level.

3D Artist to Animation-Ready 3D Generalist

Tracks how artists progress from basic 3D tooling to advanced animated scene production across the program's learn, practice, and apply phases.

EntryExitNot covered
Skill / TopicPrerequisite?
Navigate Blender and Maya interfaces and set up production projects
No
Model clean, production-ready 3D assets with polygon techniques
No
Unwrap UVs and build PBR materials and textures
No
Rig characters and props with armatures and weight painting
No
Animate with keyframes, timing, and the graph editor
No
Light and render scenes for final delivery
No

A program that grows with 3D careers, from first Blender scene to confident animated production.

Mixed cohort, or several teams at once?

We can tailor the training to different teams, roles, and experience levels within the same program.

Share Your Requirements

Certificate of Training Completion.

On successful completion, employees receive an Edstellar course completion certificate, recognizing their commitment to ongoing learning and professional development. It validates the skills they have built and motivates them to keep growing and contribute to organizational success.

Earned, not attended. Awarded on completion of all hands-on labs and the capstone project.

Edstellar Certificate of Completion

Training Delivery Modes: Virtual, Onsite and Hybrid

Sessions run hybrid, onsite, or live virtual with guided 3D labs throughout. Recordings and lab files are shared on your LMS so the team can revisit each session after the live training.

Hybrid Training

Instructor-led sessions mix onsite and virtual delivery with guided 3D labs throughout. Artists model, rig, and animate in Blender and Maya while the instructor coaches and reviews work live. Hybrid keeps scheduling flexible without losing live interaction.

  • Live instruction across onsite and virtual sessions
  • Guided 3D labs with instructor coaching and reviews
  • Real Blender and Maya workflows throughout
  • Flexible scheduling without losing live interaction

Need a training format that works for your team?

Full days, half days across weeks, or split by module. Tell us the delivery window and we schedule the cohort around it.

Plan Your Training

Frequently Asked Questions

Question not answered here?

Put it in the request. A training specialist answers it directly, within one business day.

Talk to a Training Advisor

Why Choose Edstellar as Your 3D Modeling and Animation (Blender/Maya) Corporate Training Provider

When comparing providers, Edstellar is the training partner creative teams choose for 3D production expertise and 5+ years of corporate training experience. Our methodology blends concise instruction with guided labs, and we share each trainer profile before booking. The result is measurable quality in the 3D work your team ships.

Global delivery map
5000+

EXPERT TRAINERS

5+

YEARS DELIVERING

1,000+

ORGANIZATIONS TRAINED

ISO 9001&27001

CERTIFIED

✏️

Tailored

Every cohort's labs, examples, and exercises are tuned to your Blender or Maya setup, projects, and asset standards.

⚙️

Proven Methodology

Concise instruction followed by guided labs and reviews, a repeatable method that turns 3D concepts into finished renders.

🧪

Practice-Based Learning

Six modules of guided 3D labs and a capstone animated scene keep your artists producing, not just watching.

👤

Expert Trainers

Practitioners who model, rig, and animate in Blender and Maya lead every session and review your team's work.

🌐

Global Scale

One consistent program delivered across your offices worldwide, with lab files and recordings on your LMS.

📊

Measurable Outcomes

Lab checkpoints and a capstone scene review prove skill gains you can report internally.

Develop Animation-Ready 3D Assets Through Guided Blender and Maya Practice

Edstellar connects the stages of 3D production so creative teams understand how modeling choices affect texturing, deformation, animation, and rendering. Participants build assets in Blender and Maya, refine them through instructor checkpoints, and assemble an animated scene. Review focuses on the craft and technical decisions visible in the finished work.

  1. Step 01

    Consult

    We discuss existing 3D experience, asset requirements, and production challenges to identify gaps in topology, UV layouts, rigging, or animation timing.

  2. Step 02

    Plan

    We build from scene setup and polygon modeling through PBR texturing, character rigging, animation, and lighting before assembling the final animated scene.

  3. Step 03

    Align

    We align instruction with 3D production practice, the cohort’s Blender or Maya experience, and available software so modeling and animation exercises remain accessible.

  4. Step 04

    Customize

    We adapt reference props, character poses, and shot briefs to familiar visual styles while retaining practice in clean topology, materials, deformation, and rendering.

  5. Step 05

    Execute

    Participants model props, unwrap UVs, paint weights, and animate sequences, with instructor feedback on mesh quality, joint deformation, timing, and lighting choices.

  6. Step 06

    Evaluate

    We review the rendered scene and underlying assets for topology, material consistency, deformation, animation timing, and the team’s explanation of its production decisions.

Start an RFP shaped to your needs.

Answer three quick questions about team size, scope, and how often you need the program run, then send the request from the last step. Everything you choose travels with it, so you only fill this in once.

How many team members need training?

3D Modeling & Animation (Blender/Maya) Training Packages & Pricing

Where L&D holds an annual budget, license packages price the whole year at once instead of raising a purchase order per workshop. Hours and licenses are pooled across teams, programs and locations, so unused capacity is not stranded in one department.

Starter

120

trainee licenses

64 hours of group training

Tailored for SMBs

Most chosen

Growth

320

trainee licenses

160 hours of group training

Ideal for growing SMBs

Enterprise

800

trainee licenses

400 hours of group training

Designed for large corporations

Custom

Unlimited

trainee licenses

Duration set by the rollout

Multi-region and multi-year

Training Packages & Pricing

Choose the training format that works for your team. Pricing is customized based on your requirements, cohort size, and delivery needs.

See the full package table

Request 3D Modeling and Animation (Blender/Maya) Training for Your Team

Share your team size, 3D tools, projects, and timelines to receive a tailored training plan and quote. Book a discovery call to discuss your goals; we confirm availability and respond with a proposal.

Share your training needs and get a tailored proposal for your team.

3D modeling and animation training for creative teamsRequest a custom training plan