Corporate Figma Training Course

Edstellar’s Figma instructor-led training course equips teams with skills for design collaboration and prototyping. Professionals will learn to create intuitive interfaces, collaborate effectively within design teams, and construct wireframes. Upskill your team to analyze and optimize design processes for improved efficiency.

32 - 40 hrs
Instructor-led (On-site/Virtual)
Language
English
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Figma Training

Drive Team Excellence with Figma Training for Employees

Empower your teams with expert-led on-site/in-house or virtual/online Figma Training through Edstellar, a premier corporate training company for organizations globally. Our tailored Figma corporate training course equips your employees with the skills, knowledge, and cutting-edge tools needed for success. Designed to meet your specific needs, this Figma group training program ensures your team is primed to drive your business goals. Transform your workforce into a beacon of productivity and efficiency.

Figma is a cloud-based design and prototyping tool used by professionals to create, collaborate, and iterate on digital designs in real-time. Figma enables teams to streamline design workflows, promote collaboration among teams, and accelerate the development of high-quality digital products. Professionals need Figma training to apply user-centered design principles to create intuitive interfaces.

Edstellar's virtual/onsite Figma training course offers a unique customization and integrates cutting-edge methodologies. Our trainers are known for their expertise in Figma instructor-led training course and have experience guiding teams through the complexities of design collaboration, prototyping, and user experience optimization.

Key Skills Employees Gain from Figma Training

Figma skills corporate training will enable teams to effectively apply their learnings at work.

  • Multidevice Design
  • Design Systems
  • Collaboration Features
  • Wireframes & Prototypes
  • Advanced Design Techniques
  • Community Collaboration

Figma Training for Employees: Key Learning Outcomes

Edstellar’s Figma training for employees will not only help your teams to acquire fundamental skills but also attain invaluable learning outcomes, enhancing their proficiency and enabling application of knowledge in a professional environment. By completing our Figma workshop, teams will to master essential Figma and also focus on introducing key concepts and principles related to Figma at work.


Employees who complete Figma training will be able to:

  • Execute multidevice design strategies for broader accessibility
  • Demonstrate proficiency in creating design systems for scalability
  • Utilize Figma's collaboration features to streamline team workflows
  • Construct wireframes and prototypes for user testing and feedback
  • Implement advanced design techniques to enhance visual aesthetics
  • Collaborate effectively within the Figma community for continuous learning

Key Benefits of the Figma Corporate Training

Attending our Figma classes tailored for corporations offers numerous advantages. Through our on-site/in-house or virtual/online Figma training classes, participants will gain confidence and comprehensive insights, enhance their skills, and gain a deeper understanding of Figma.

  • Equips the team with techniques for seamless design collaboration
  • Empowers professionals with skills in creating interactive prototypes
  • Develops ideas for efficient wireframing and user testing with teams
  • Develops required skills in professionals for building scalable design systems
  • Provides professionals with insights into optimizing design workflows for enhanced productivity

Figma Training Topics and Outline

Our virtual and on-premise Figma training curriculum is divided into multiple modules designed by industry experts. This Figma training for organizations provides an interactive learning experience focused on the dynamic demands of the field, making it relevant and practical.

  1. What is UX?
    • Definition of UX design
    • Importance of UX design
    • Benefits of good UX
  2. UX vs UI
    • Difference between UX and UI design
    • Relationship between UX and UI
    • How UX and UI work together
  3. Aspects of great UX
    • Usability
    • Accessibility
    • Information architecture
    • Interaction design
    • Visual design
  1. Create free account
    • Signing up process for FigJam
    • Different account options 
  2. Create FigJam file
    • Interface overview of FigJam
    • Creating a new FigJam file
    • Naming and organizing FigJam files
  3. Tools in FigJam
    • Sticky notes and text boxes
    • Cursors and drawing tools
    • Uploading images and documents
    • Using emojis and reactions
  4. Using templates
    • Exploring FigJam template library
    • Customizing templates for specific needs
    • Creating and sharing your templates
  1. What is User-Centered Design (UCD)?
    • Principles of UCD
    • Stages of UCD process
    • Benefits of UCD for UX design
    • UCD process overview
  2. Research
    • Types of UX research (qualitative vs quantitative)
    • Conducting user interviews and surveys
  3. Data gathering
    • Analyzing research data
    • Identifying user needs and pain points
    • Organizing and prioritizing research findings
    • Competitive analysis
  4. Creating personas
    • Definition of a user persona
    • Elements of a good persona
    • Using personas in UX design process
  1. Working with a team in FigJam
    • Inviting and managing team members
    • Real-time collaboration features
    • Using comments and feedback tools
    • Collaborative features in FigJam
  2. Share and Ideate
    • Sharing FigJam files with different access levels
    • Brainstorming techniques in FigJam
    • Voting and decision-making tools
  3. Use sections
    • Organizing FigJam files with sections
    • Grouping related content and activities
    • Navigating between sections
    • Creating sections for different topics
  1. Working with user scenarios
    • Defining user scenarios
    • Creating user stories
  2. Create storyboards
    • Storyboarding basics and elements
    • Using storyboards to visualize user journeys
    • Collaborative storyboarding in FigJam
  3. Use POV (Point of View)
    • Importance of user perspective in UX design
    • Using POV statements to empathize with users
    • Integrating POV into user scenarios and storyboards
    • How POV statements guide design
  4. How Might We? (HMW)
    • HMW questions for creative problem-solving
    • Generating ideas through HMW brainstorming
    • Using HMW to define design challenges
  1. Empathy map
    • Visualizing user empathy through an empathy map
    • Key elements of an empathy map
    • Using empathy maps to understand user needs
    • Creating empathy maps
  2. Experience map
    • Mapping user's touchpoints with the product/service
    • Visualizing user emotions throughout the experience
  3. User journey maps
    • Steps involved in user journey mapping
    • Creating journey maps for different user types
    • Using journey maps to identify user pain points
  4. Service blueprint
    • Components of a service blueprint
    • Mapping the backstage processes and user interactions
    • Using service blueprints to optimize user experience
  5. Affinity map
    • Organizing research data through an affinity map
    • Grouping related findings and identifying patterns
  1. Design tools in market
    • Overview of popular design tools 
    • Comparing core functionalities of different tools
    • Choosing the right tool for your needs
  2. Why Figma?
    • Advantages of using Figma for UX/UI design
    • Features and functionalities of Figma
  3. Browser vs desktop app
    • Differences between Figma's web and desktop versions
    • Choosing the best option for your workflow
    • Switching between browser and desktop app
  1. Using grids
    • Types of grids 
    • Creating and customizing grids in Figma
  2. Pages
    • Organizing designs with multiple pages
    • Creating and managing pages in Figma
    • Linking pages for user flow
  3. Groups and frames
    • Grouping objects for organization
    • Creating frames for specific design elements
    • Nesting groups and frames
  1. Move tool
    • Selecting, positioning, and transforming objects
    • Using shortcuts and modifiers with the move tool
  2. Shape tool
    • Creating basic shapes
    • Combining shapes with boolean operations
    • Using the pen tool for freehand shapes
  3. Vector editing tool set
    • Modifying anchor points and paths
    • Adding and deleting points on shapes
  4. Boolean groups
    • Merging, subtracting, and intersecting shapes
    • Creating complex shapes with boolean operations
    • Using non-destructive boolean workflows
  5. Mask
    • Masking objects to reveal specific areas
    • Clipping images and shapes with masks
    • Creating dynamic masks with hidden elements
  6. Fill, Stroke and Effects
    • Applying solid colors, gradients, and patterns
    • Customizing stroke styles 
    • Adding shadows, blurs, and inner glows
  7. Text
    • Adding and formatting text in Figma
    • Character and paragraph styles
    • Working with text styles for consistency
  8. Exports
    • Exporting designs in various formats 
    • Setting export options for specific use cases
  1. Creating Information Architecture (IA)
    • Organizing content and functionality
    • Sitemaps and user flows for navigation
  2. Prototyping process
    • Planning and defining the scope of the prototype
    • Low-fidelity vs high-fidelity prototypes
    • Choosing the right prototyping tool 
  3. Sketching
    • The role of sketching in UX design
    • Techniques for rapid prototyping with sketches
    • Using sketches to communicate design ideas
  4. Wireframes
    • Definition and purpose of wireframes
    • Creating low-fidelity wireframes in Figma
  5. Types of prototype
    • Clickable prototypes vs. high-fidelity prototypes
    • Choosing the right prototype for user testing
    • Interactive vs. non-interactive prototypes
  1. Working with paper prototypes
    • Advantages and disadvantages of paper prototyping
    • Creating paper prototypes for low-fidelity testing
    • Conducting user testing with paper prototypes
  2. User testing
    • Planning and conducting user testing sessions
    • Moderating user testing sessions effectively
  3. Affordance
    • The concept of affordance in UX design
    • Designing elements to signify their functionality
    • Ensuring clear affordance for user interaction
  4. Signifiers
    • Visual cues that communicate an element's purpose
    • Using icons, labels, and micro interactions as signifiers
  1. Alignment
    • Aligning elements for visual hierarchy and organization
    • Using grids and guides for precise alignment
  2. Proximity
    • Grouping related elements for information organization
    • Using proximity to create relationships between elements
  3. Consistency
    • Maintaining consistency in design elements and styles
    • Importance of consistent visual language
    • Establishing design systems for consistency
  4. Contrast
    • Using contrast to differentiate elements and prioritize information
    • Color contrast, size contrast, and weight contrast
  5. Color
    • Color theory and its application in UX design
    • Choosing color palettes for branding and user experience
  6. Typography
    • Choosing readable and appropriate fonts for your design
    • Hierarchy and readability in typography
    • Using typography to enhance user experience
  7. Visibility
    • Ensuring elements are clear and visible
  1. Evolution
    • History of multidevice design and its challenges
    • The rise of responsive design and device proliferation
    • Designing for a multi-screen world
  2. Native vs web vs hybrid apps
    • Advantages and disadvantages of native apps
    • Web apps and their responsiveness considerations
    • Hybrid apps and their functionality balance
    • Choosing the right approach for your project
  3. Framework of 3 Cs
    • Consistency: Maintaining a unified user experience across devices
    • Context: Adapting design based on device capabilities and user needs
    • Continuity: Ensuring a seamless flow between devices
  4. Tips for multidevice design
    • Responsive design techniques for flexible layouts
    • Utilizing device-specific features and functionalities
    • Prioritizing content and interactions for different screen sizes
    • Testing your design across various devices
  1. Creating vector components
    • Building reusable components for design consistency
    • Nesting components for complex UI elements
    • Managing and updating component libraries
  2. Working with styles
    • Creating and applying text styles
    • Defining layer styles for consistent object appearances
    • Using styles for efficient design iteration
  3. Using team library
    • Sharing and collaborating on design components and styles
    • Maintaining a central library for team-wide consistency
  4. Working with version history
    • Tracking design changes and iterations in Figma
    • Reverting to previous versions if needed
  1. Tidying up and smart selection
    • Organizing design elements and maintaining a clean workspace
    • Using advanced selection techniques for efficient editing
  2. Constraints
    • Constraining object resizing and positioning
    • Responsive design with auto-layout and constraints
    • Maintaining layout integrity across different screen sizes
  3. Auto layout
    • Setting up automatic resizing and spacing rules
    • Creating responsive layouts with auto-layout features
    • Combining auto-layout with manual adjustments
  4. Create a scrollable feed
    • Designing content feeds that scroll on various devices
    • Implementing scroll containers and pagination
    • Ensuring smooth and user-friendly scrolling experience
  5. Working with image carousels
    • Creating image sliders and carousels for showcasing content
    • Setting up autoplay, navigation, and interaction for carousels
  1. Understanding flows
    • Defining the flow of interactions between screens
    • User journey mapping within Figma prototypes
  2. Creating interactions
    • Setting up triggers and actions for interactive prototypes
    • Simulating user interactions like clicks, taps, and hovers
    • Designing micro-interactions for a delightful user experience
  3. Run and test prototype
    • Previewing and testing your prototype in Figma
    • Iterating on the design based on user testing results
  4. Use inspect for code
    • Inspecting the code generated by Figma prototypes
    • Understanding the underlying code for developers
    • Exporting code snippets for further development
  5. Sharing prototype
    • Different sharing options for Figma prototypes
    • Controlling access permissions for viewers
  1. Exporting assets
    • Exporting design assets in various formats
    • Setting export options for specific use cases
  2. Exploring Figma community
    • Discovering Figma plugins and resources
    • Finding inspiration and best practices from the Figma community
    • Utilizing community resources to enhance your Figma skills

This Corporate Training for Figma is ideal for:

What Sets Us Apart?

Figma Corporate Training Prices

Our Figma training for enterprise teams is tailored to your specific upskilling needs. Explore transparent pricing options that fit your training budget, whether you're training a small group or a large team. Discover more about our Figma training cost and take the first step toward maximizing your team's potential.

Request for a quote to know about our Figma corporate training cost and plan the training initiative for your teams. Our cost-effective Figma training pricing ensures you receive the highest value on your investment.

Request for a Quote

Our customized corporate training packages offer various benefits. Maximize your organization's training budget and save big on your Figma training by choosing one of our training packages. This option is best suited for organizations with multiple training requirements. Our training packages are a cost-effective way to scale up your workforce skill transformation efforts..

Starter Package

125 licenses

64 hours of training (includes VILT/In-person On-site)

Tailored for SMBs

Most Popular
Growth Package

350 licenses

160 hours of training (includes VILT/In-person On-site)

Ideal for growing SMBs

Enterprise Package

900 licenses

400 hours of training (includes VILT/In-person On-site)

Designed for large corporations

Custom Package

Unlimited licenses

Unlimited duration

Designed for large corporations

View Corporate Training Packages

Target Audience for Figma Training Course

The Figma  training course is ideal for product designers, graphic designers, product managers, UI/UX designers and developers.

The Figma training program can also be taken by professionals at various levels in the organization.

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Figma training for beginners

Figma group training

Figma training for teams

Figma short course

Prerequisites for Figma Training

Professionals with a basic understanding of design principles and concepts can take up the Figma training course.

Assess the Training Effectiveness

Bringing you the Best Figma Trainers in the Industry

The instructor-led Figma training is conducted by certified trainers with extensive expertise in the field. Participants will benefit from the instructor's vast knowledge, gaining valuable insights and practical skills essential for success in Figma Access practices.

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Training Delivery Modes for Figma Group Training

At Edstellar, we understand the importance of impactful and engaging training for employees. To ensure the training is more interactive, we offer Face-to-Face onsite/in-house or virtual/online Figma training for companies. This method has proven to be the most effective, outcome-oriented and well-rounded training experience to get the best training results for your teams.

Virtuval
Virtual

Instructor-led Training

Engaging and flexible online sessions delivered live, allowing professionals to connect, learn, and grow from anywhere in the world.

On-Site
On-Site

Instructor-led Training

Customized, face-to-face learning experiences held at your organization's location, tailored to meet your team's unique needs and objectives.

Off-Site
Off-site

Instructor-led Training

Interactive workshops and seminars conducted at external venues, offering immersive learning away from the workplace to foster team building and focus.

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