
Video & Motion Studio Program
Builds an in-house video, motion, and 3D production capability

An in-house studio, not an agency invoice.
We build design and multimedia capability inside enterprises: the designers, the video teams, and the product people who keep every output on brand and accessible. Instructor-led programs across graphic design, video and motion, 3D, UX/UI, and accessibility are how we do it, scoped to your tools and delivered wherever your teams are.
Instructor-led workshops and programsIn-house, virtual or blended10+ languagesDelivered in English, Spanish, Mandarin, German, Arabic, Portuguese, Hindi, French, Japanese, Italian, and more100+ countriesWe have delivered in United States, United Kingdom, India, Canada, Germany, France, Netherlands, UAE, Saudi Arabia, Singapore, Australia, Japan, Brazil, South Africa and 90+ more countries
Trusted as a Leading Corporate Training Provider by
Design and multimedia training is instructor-led group training that builds an organization's in-house creative capability: graphic design, video and motion, 3D, UX/UI, and accessible product design. Programs are scoped to the tools and outputs a team actually produces, from brand assets to product interfaces, and delivered to a closed cohort rather than sold as individual seats.
The commercial distinction is between outsourced assets and an in-house studio. Agencies sell you files; group training builds the team that makes them: the same design system, the same video workflow, and the same accessibility standard across every output. For enterprises producing content at volume, that in-house capability is what cuts agency spend and keeps the brand consistent.
Programs split across the major creative areas. Graphic design and creative tools: Photoshop, Illustrator, InDesign, Creative Cloud, and AI-assisted design with Firefly and Canva. Video, motion and 3D: editing, motion graphics, and Blender/Maya modeling for brand and product teams. UX/UI and product design: Figma, design thinking, and the product design lifecycle. Accessibility and inclusive design: WCAG compliance and the European Accessibility Act. And service design for public-facing experiences.
Every engagement starts with discovery: which outputs, which tools, which brand standards, and which teams produce them. Trainers are then matched from a vetted bench of working designers, editors, and 3D artists, and the program is tailored before delivery. Cohorts are closed to your organization, run in your timezone, and measured with pre- and post-assessments so L&D can show what changed.
Five areas carry the catalog. Start where your creative needs are greatest.
Design & Multimedia programs to start with.
Learn the core Creative Cloud apps and how files move between them.
Design and build products that disabled users can use, testing with assistive technologies.
Manage products from concept through design, development, testing and release.
Model, texture, rig and animate characters and scenes in Blender or Maya.
Browse all 37 design & multimedia programs across 5 topics, from Graphic Design & Creative Tools and UX/UI & Product Design to Accessibility & Inclusive Design and Video, Motion & 3D. Filter by topic and delivery format, then request a tailored proposal.
SHOWING 1–15 OF 35 · 35 IN THE LIVE CATALOG
Model, texture, rig and animate characters and scenes in Blender or Maya.
Design and build products that disabled users can use, testing with assistive technologies.
Learn the core Creative Cloud apps and how files move between them.
Build and manage websites in Dreamweaver using its code and visual editing views together.
Animate vector assets on the Flash timeline with tweens, symbols and simple interactions.
Draw logos, icons and illustrations as clean vectors that scale for any use.
Build multi-page layouts with styles, master pages and print-ready or digital output.
Build and publish websites in Muse with visual layout tools and no hand coding.
Edit, retouch and composite photos using layers, masks and adjustment tools.
Generate and edit images with Firefly and use AI features inside Creative Cloud apps.
Draft mechanical parts and assemblies faster with standard parts libraries, layers and BOM tools.
Draw piping and instrumentation diagrams with standard symbols, tags and data managed in one project.
Clean, edit and convert scanned drawings and images so legacy plans can be used in CAD.
Model, texture, light and render 3D scenes and assets in 3ds Max.
Build infrastructure models in real-world context for early design options and stakeholder reviews.
Build your team’s capabilities in design & multimedia with curated training programs arranged in a clear learning sequence. Each pathway builds skills progressively, helping your workforce achieve defined milestones and apply their learning to business goals.

Builds an in-house video, motion, and 3D production capability
Edit video and complete post-production in Premiere Pro and DaVinci Resolve: colour, audio and delivery.
Produce motion graphics and animations in After Effects: compositing, expressions, typography and export.
Create 3D models and animations in Blender and Maya: modelling, rigging, texturing and rendering workflows.

Takes digital products from discovery to accessible, high-fidelity UI
Design user interfaces and experiences in Figma: components, prototyping, design systems and developer handoff.
Manage the product design and development lifecycle: research, prototyping, validation and handoff to engineering.

Meets WCAG and the European Accessibility Act across products and services
Build accessible and inclusive digital products to WCAG and EAA standards: design, testing and remediation.
Make public-sector digital services accessible: audit processes, remediation and compliance with accessibility law.
Explore design & multimedia training aligned with your teams’ functions, job roles, industry and tools. Help your teams build the knowledge and practical skills to apply design and multimedia across your organization, supporting your business priorities and evolving needs.
Create coherent visual stories across campaign channels and content formats. Build reusable creative briefs and asset practices that support consistent brand expression.
Explore user needs through visual concepts, prototypes and structured feedback. Improve collaboration with developers while evaluating usability and the limitations of AI-assisted design.
Organize briefs, assets and reviews across a growing content pipeline. Build repeatable production practices while preserving visual quality and appropriate human review.
Strengthen composition, typography and image-making for purposeful communication. Adapt artwork to different formats while maintaining consistent identity and production quality.
Translate a communication brief into clear audiovisual stories. Develop editing, motion and review practices that support accessible delivery across different screens.
Consider access needs while shaping layouts, interactions and multimedia content. Coordinate design decisions with development and content owners so accessibility survives the handoff.
Develop interactive prototypes and reusable interface components for collaborative product work. Use feedback and iteration to improve designs before developer handoff.
Connect image editing, vector artwork and layout techniques to real production briefs. Build consistent asset preparation habits across individual and shared creative workflows.
Develop a practical workflow from footage preparation through editing and motion treatment. Coordinate review and final delivery so creative intent stays consistent across versions.
Coordinate visual storytelling, editing and sound across a shared production brief. Manage creative reviews and delivery versions so the final work remains coherent across contributors.
Training a role that is not listed, or a mix of them? Tell us who you are training and what they need to do, and we build the shortlist
Where design teams most often cross-train, based on how these courses are classified.
Domain-level outcomes, not course objectives. These are the capabilities enterprises usually buy this training to build.
Produce on-brand assets in Photoshop, Illustrator, and InDesign without agency turnaround.
Shoot, edit, and finish brand video and motion graphics in-house.
Model and animate in Blender and Maya for product and marketing content.
Take digital products from discovery to accessible, high-fidelity UI in Figma.
Meet WCAG 2.2 and the European Accessibility Act across products and services.
Use Firefly, Canva AI, and generative workflows to accelerate creative output.
Apply design thinking and service design to public-facing experiences.
Onsite, live virtual, or hybrid, every program is instructor-led and built around your teams.
A trainer comes to your office and works face to face with your team, using your policies and your examples.
For small teams or enterprise-wide training, across one site or multiple global locations, in one language or multiple languages.
Get a QuoteExpert-led live online sessions delivered anywhere, with consistency and easy scheduling. Training tools such as Zoom or Microsoft Teams are selected subject to your organization's approval and compliance requirements.
For small teams or enterprise-wide training, across one site or multiple global locations, in one language or multiple languages.
Get a QuoteCombine in-person sessions with live online training in a coordinated instructor-led program, with the mix planned around your team's needs.
For small teams or enterprise-wide training, across one site or multiple global locations, in one language or multiple languages.
Get a QuoteFrom a creative brief to the final experience, Edstellar helps design and multimedia teams connect their craft with audience needs. Customized, role-based, instructor-led training gives designers, production specialists and creative leads practical opportunities to explore visual communication, usability and brand consistency within your workflows. Learning can evolve with new formats and tools, supporting thoughtful creative choices and clearer collaboration across channels.

Apply visual storytelling to briefs, audiences and communication goals
Connect design, multimedia production and creative review responsibilities
Consider usability, accessibility and brand consistency during creative decisions
Refine production and handoffs as formats and tools evolve
Training across industries informs audience-aware design and multimedia learning
Company-wide training experience supports practical learning for creative teams
Company-wide trainer network spans creative and complementary business disciplines
Edstellar's certified quality and information-security management systems underpin design and multimedia training delivery
Every engagement runs the same five stages, from capability baseline through delivery to sustained measurement.
We meet your stakeholders and L&D team to baseline what your people can do today against the Design capability you need.
Weeks 1–2
Programs are assembled against your policies, obligations, and team levels, then trainers are shortlisted from the vetted bench.
Weeks 2–4
Closed-cohort instructor-led sessions in your language and timezone, with labs, exercises, and materials shipped alongside.
Scheduled to your calendar
Pre- and post-assessments establish a measurable change in capability, benchmarked against role frameworks.
Immediately after delivery
Retrospectives, refresher modules and skill-refresh tracking keep the investment from decaying, and the measured gaps feed the next cycle.
Quarterly
Stage 05 feeds the next cycle: the gaps it measures become the next Discover.
Also from Edstellar
Psychometric, behavioral, leadership and 360-degree assessment.
Needs analysis, gap identification, and a training roadmap.
Learning strategy, content, technology and ROI measurement.
Org design, succession planning and cultural change.
Training outsourcing, vendor management, logistics and administration.
Executive and manager coaching that keeps skills in use.
Graphic designers, video editors, motion designers, UX/UI designers, brand teams, and product managers. Accessibility tracks cover developers and product owners.
Instructor-led and live, as a closed cohort for your team, onsite, virtual, or hybrid. There are no self-paced modules. You choose the format, location, language, and schedule.
Yes. Programs cover Photoshop, Illustrator, InDesign, Premiere Pro, After Effects, Figma, Blender, and Canva, matched to your stack.
Yes. AI-assisted tracks cover Firefly, Canva AI, and generative workflows inside the tools your team already uses.
Most programs run 14 to 24 hours across several sessions. Multi-program bundles and studio-wide rollouts are scheduled around your calendar.
Cohorts run from a single small team up to creative-organization rollouts of hundreds, with one trainer per cohort for discussion quality.
Yes. Sessions are project-based: your brand assets, your product screens, your video briefs, built during the training.
Pre- and post-assessments benchmark each participant, with a completion report showing measured change per cohort.
Yes. Accessibility tracks cover WCAG 2.2 and the European Accessibility Act for designers, developers, and product owners.
Yes. Your design system, templates, and brand guidelines are built into the exercises, so output matches your standards.
Yes. Video and motion tracks take teams from editing basics to motion graphics and 3D for brand and product content.
Yes. UX tracks run from discovery and design thinking through Figma prototyping to accessible, high-fidelity UI.
Discovery to delivery typically takes two to four weeks, depending on customization depth and trainer matching for your tools.
Pick the scale that matches your rollout. Every quote is tailored to your teams and timeline.
Team size
1–25 PARTICIPANTS
One or two programs for a single team, delivered as a closed cohort. The usual entry point for a first Design engagement.
26–150 PARTICIPANTS
Multiple cohorts or programs for larger teams, with delivery structured around your workforce and training requirements.
151–1,000 PARTICIPANTS
A coordinated rollout across business units, with role-based tracks and central reporting for L&D.
1,000+ PARTICIPANTS
Design capability at organizational scale, with dedicated management and measurement from pilot to rollout.
Tell us which teams you are training and what they need to be able to do. Anything you filtered in the catalog comes through with your message.