Corporate Virtual Reality Training Course

Edstellar’s Virtual Reality instructor-led training course equips professionals with skills in creating realistic simulations and leveraging VR technology for various applications. Professionals will learn motion tracking, visual rendering, and geometric modeling. Upskill your team to analyze virtual environments using spatial reasoning skills.

24 - 32 hrs
Instructor-led (On-site/Virtual)
Language
English
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Virtual Reality Training

Drive Team Excellence with Virtual Reality Training for Employees

Empower your teams with expert-led on-site/in-house or virtual/online Virtual Reality Training through Edstellar, a premier corporate training company for organizations globally. Our tailored Virtual Reality corporate training course equips your employees with the skills, knowledge, and cutting-edge tools needed for success. Designed to meet your specific needs, this Virtual Reality group training program ensures your team is primed to drive your business goals. Transform your workforce into a beacon of productivity and efficiency.

Virtual Reality (VR) is a computer-generated simulation of a three-dimensional environment that can be interacted with and experienced using a VR headset or goggles. VR empowers teams to streamline design processes, allowing teams to visualize and test products before they are built, reducing costs and accelerating innovation. Professionals need training in Virtual Reality for design, data visualization, and customer engagement.

Edstellar's virtual/onsite Virtual Reality training course offers customization and employs cutting-edge methodologies. Our trainers are renowned for their expertise in VR instructor-led training course and have vast experience guiding teams through the complexities of immersive technology, spatial computing, and virtual environment development.

Key Skills Employees Gain from Virtual Reality Training

Virtual Reality skills corporate training will enable teams to effectively apply their learnings at work.

  • VR Development
  • 3D Modeling
  • Unity Programming
  • Oculus Rift Integration
  • User Experience Design (UX)
  • VR Environment Design

Virtual Reality Training for Employees: Key Learning Outcomes

Edstellar’s Virtual Reality training for employees will not only help your teams to acquire fundamental skills but also attain invaluable learning outcomes, enhancing their proficiency and enabling application of knowledge in a professional environment. By completing our Virtual Reality workshop, teams will to master essential Virtual Reality and also focus on introducing key concepts and principles related to Virtual Reality at work.


Employees who complete Virtual Reality training will be able to:

  • Design immersive simulations using geometric modeling techniques to create realistic virtual worlds
  • Implement visual rendering algorithms to enhance graphical fidelity and create visually compelling VR experiences
  • Evaluate user interface designs to ensure intuitive interaction and seamless navigation within virtual environments
  • Apply motion tracking algorithms to capture and interpret movements accurately for immersive interactions
  • Solve complex problems encountered in virtual simulations through critical thinking and troubleshooting strategies
  • Collaborate effectively within virtual team environments, fostering communication and synergy across distributed teams
  • Assess and optimize VR systems and experiences to ensure optimal performance, user comfort, and engagement

Key Benefits of the Virtual Reality Corporate Training

Attending our Virtual Reality classes tailored for corporations offers numerous advantages. Through our on-site/in-house or virtual/online Virtual Reality training classes, participants will gain confidence and comprehensive insights, enhance their skills, and gain a deeper understanding of Virtual Reality.

  • Equips the team with advanced techniques for immersive learning
  • Empowers professionals with practical skills in virtual environment navigation
  • Instills ideas in teams for creative problem-solving and innovation using VR technology
  • Develops proficiency in designing and executing VR simulations for specific business needs
  • Provides professionals with insights into optimizing workflows and decision-making through VR simulations

Virtual Reality Training Topics and Outline

Our virtual and on-premise Virtual Reality training curriculum is divided into multiple modules designed by industry experts. This Virtual Reality training for organizations provides an interactive learning experience focused on the dynamic demands of the field, making it relevant and practical.

  1. What is virtual reality?
    • Definition and core characteristics of VR
    • Comparison with Augmented Reality (AR) and Mixed Reality (MR)
    • Applications of VR in different fields
    • The history and evolution of VR technology
  2. Importance of virtual reality
    • Benefits of VR for education and training
    • Applications of VR in design, simulation, and prototyping
    • VR for entertainment and gaming experiences
  3. Types of virtual reality
    • Head Mounted Displays (HMDs) and their functionalities
    • Room-scale VR systems and tracking technologies
    • 360-degree video and volumetric video capture
    • Haptic feedback and sensory immersion in VR
    • Peripheral and omnidirectional treadmills for VR locomotion

 

  1. Geometric models
    • Points, lines, polygons, and meshes in 3D space
    • Representing objects through geometric primitives
    • Hierarchical modeling and scene graphs
    • Collision detection and physics simulations
    • Level of Detail (LOD) techniques for optimization
  2. Changing position and orientation
    • Translation and rotation operations in 3D
    • Using matrices to represent transformations
    • Euler angles, quaternions, and axis-angle representations
  3. Axis-angle representations of rotation:
    • Representing rotations using a rotation axis and angle
    • Advantages and disadvantages of axis-angle representation
    • Converting between axis-angle and other rotation representations
    • Combining rotations using axis-angle methods
    • Applications of axis-angle representations in VR
  4. Viewing transformations:
    • The concept of the virtual camera and its position
    • Projection matrices and perspective vs. orthographic projection
    • Viewing frustum and culling techniques
    • Field of View (FOV) and its impact on immersion
  5. Chaining the transformations:
    • Combining multiple transformations for movement and manipulation
    • Order of operations and gimbal lock issues
    • Efficient algorithms for chaining transformations
  1. Behavior of light
    • Properties of light waves 
    • Reflection, refraction, and absorption of light
    • Laws of reflection and refraction 
  2. Lenses
    • Types of lenses and their properties
    • Converging and diverging lenses for focusing light
    • Lens aberrations and how they affect image quality
    • Anti-aliasing techniques for mitigating lens distortion
    • Applications of lenses in VR displays and optics
  3. Optical aberrations and anomalies:
    • Chromatic aberration 
    • Spherical aberration and its impact on focus
  4. Human eye
    • Anatomy and physiology of the human eye
    • The role of the cornea, lens, retina, and other components
    • Accommodation and how the eye focuses on objects
    • Binocular vision and depth perception
  5. Cameras
    • Camera types and their relevance to VR
    • Image sensor technology and resolution
    • Camera calibration and distortion correction
    • Field of view (FOV) and its impact on camera capture
  6. Displays
    • Types of display technologies used in VR headsets 
    • Pixel resolution and its effect on visual quality
    • Refresh rate and its impact on motion smoothness
  1. From the cornea to photoreceptors
    • Structure and function of the cornea, lens, and vitreous humor
    • The role of the retina and its photoreceptor cells
    • Photoreceptor sensitivity to light and dark adaptation
    • Color vision and the opponent-process theory
    • Signal transmission from the retina to the brain
  2. From photoreceptors to the visual cortex
    • The role of the optic nerve and chiasm
    • Processing of visual information in the thalamus and lateral geniculate nucleus
    • The primary visual cortex (V1) and its role in early visual processing
    • The impact of attention on visual perception
  3. Eye movements
    • Types of eye movements
    • The role of eye movements in visual exploration and focusing
    • Saccadic suppression and how we perceive a continuous scene
  1. Depth perception
    • Binocular disparity and its role in depth perception
    • Monocular depth cues
    • Combining depth cues for accurate depth estimation
    • Illusions of depth and their underlying mechanisms
  2. Motion perception
    • The apparent motion created by the stroboscopic effect
    • Motion detection by retinal ganglion cells
    • The role of the optic flow in perceiving motion
  3. Color perception
    • Trichromatic color vision and the role of cone photoreceptors
    • Color opponent processes and how we perceive color hues

 

  1. Ray tracing and shading models
    • The concept of ray tracing and simulating light paths
    • Different shading models
    • Shading techniques for creating realistic textures and materials
    • Real-time vs. offline rendering considerations in VR
    • Optimizations for efficient ray tracing and shading calculations
  2. Rasterizations
    • The process of converting 3D models into 2D pixels
    • Rasterization techniques for filling polygons and triangles
    • Anti-aliasing techniques for smoother edges and reduced aliasing
    • Level-of-detail (LOD) techniques for optimizing rendering performance
  3. Correcting optical distortions
    • Identifying and characterizing common VR display distortions
    • Barrel and pincushion distortion and their impact on visuals
    • Chromatic aberration and how it affects color perception
    • Software and hardware-based techniques for correcting distortions
    • Maintaining visual fidelity despite distortion correction
  4. Improving latency and frame rates
    • The importance of low latency for smooth and responsive VR
    • Factors contributing to latency 
    • Optimization techniques for reducing latency in VR systems
  5. Immersive photos and videos
    • Capturing 360-degree photos and videos for VR experiences
    • Stitching techniques for creating seamless panoramic visuals
    • Interactive elements and hotspots in immersive photos and videos
    • Applications of immersive photos and videos in VR

 

  1. Velocities and accelerations
    • Understanding linear and angular velocities and accelerations
    • Representing motion mathematically 
    • Simulating realistic motion physics in virtual environments
    • The concept of inertia and its impact on object movement
    • Applications of physics engines for motion simulation in VR
  2. Virtual world physics
    • Laws of motion and their application in VR simulations
    • Simulating gravity, friction, and other physical forces
    • Collision detection and response algorithms for realistic interactions
  3. Mismatched motion and vection
    • Discrepancy between perceived and actual motion in VR
    • Causes of simulator sickness due to mismatched motion
    • Techniques for mitigating vection and improving VR comfort
    • User adaptation and reducing susceptibility to simulator sickness
  1. Tracking 2D and 3D orientation
    • Technologies for tracking head orientation in VR 
    • Representing head orientation using Euler angles or quaternions
    • Sensor fusion techniques for combining different tracking data sources
    • Calibration procedures for ensuring accurate tracking measurements
  2. Tracking position and orientation
    • Tracking technologies for full positional awareness 
    • Inside-out vs. outside-in tracking systems and their advantages/disadvantages
    • Tracking accuracy and limitations of different tracking systems
  3. Tracking attached bodies
    • Tracking handheld controllers, gloves, and other VR accessories
    • Marker-based tracking systems for recognizing specific objects
    • Inverse kinematics for calculating limb positions based on tracking data
    • Haptic feedback integration with tracked objects for immersive manipulation
  4. Three-dimensional scanning of environment
    • Capturing the geometry of real-world environments using 3D scanners
    • LiDAR and photogrammetry techniques for creating 3D models
    • Integrating scanned environments into virtual reality experiences
  1. Motor programs and remapping
    • How the brain plans and executes movements
    • Remapping motor programs for interaction in virtual environments
    • Natural vs. unnatural interaction paradigms in VR
    • User interface (UI) design considerations for VR interaction
    • The concept of embodiment and feeling present in VR
  2. Locomotion and manipulation
    • Techniques for virtual locomotion
    • User comfort and reducing simulator sickness during locomotion
    • Manipulating virtual objects using hand tracking or controllers
    • Haptic feedback integration for enhancing the sense of touch during interaction
    • Designing intuitive and user-friendly interaction mechanics in VR
  3. Social interaction
    • Challenges and opportunities for social interaction in VR
    • Avatars and virtual representations for social presence
    • Non-verbal communication cues and their importance in VR
    • Collaborative VR experiences and applications 
    • Ethical considerations for social interaction in virtual environments
  1. Auditory perception
    • The structure and function of the human auditory system
    • Localization of sound sources in 3D space 
    • Perception of loudness, pitch, and timbre of sounds
    • The role of auditory cues in creating immersion in VR
    • Individual differences in auditory perception
  2. Auditory rendering
    • Techniques for simulating spatial audio in VR environments
    • Head-Related Transfer Functions (HRTFs) for realistic sound localization
    • Binaural recording and playback for immersive audio experiences
    • Environmental audio effects and their impact on the virtual world
  1. Perceptual training
    • Utilizing VR for training and enhancing visual or spatial skills
    • Applications in sports training, surgery simulation, and rehabilitation
    • Measuring the effectiveness of perceptual training in VR
  2. VR sickness
    • Symptoms and causes of simulator sickness in VR
    • Individual factors influencing susceptibility to VR sickness
    • Design guidelines for mitigating VR sickness and improving user comfort
    • The future of research and development for overcoming VR sickness entirely
  3. Experiments on human subjects
    • Designing and conducting user studies to evaluate VR experiences
    • Ethical considerations in VR research 
    • Measuring user performance, satisfaction, and sense of presence

This Corporate Training for Virtual Reality is ideal for:

What Sets Us Apart?

Virtual Reality Corporate Training Prices

Our Virtual Reality training for enterprise teams is tailored to your specific upskilling needs. Explore transparent pricing options that fit your training budget, whether you're training a small group or a large team. Discover more about our Virtual Reality training cost and take the first step toward maximizing your team's potential.

Request for a quote to know about our Virtual Reality corporate training cost and plan the training initiative for your teams. Our cost-effective Virtual Reality training pricing ensures you receive the highest value on your investment.

Request for a Quote

Our customized corporate training packages offer various benefits. Maximize your organization's training budget and save big on your Virtual Reality training by choosing one of our training packages. This option is best suited for organizations with multiple training requirements. Our training packages are a cost-effective way to scale up your workforce skill transformation efforts..

Starter Package

125 licenses

64 hours of training (includes VILT/In-person On-site)

Tailored for SMBs

Most Popular
Growth Package

350 licenses

160 hours of training (includes VILT/In-person On-site)

Ideal for growing SMBs

Enterprise Package

900 licenses

400 hours of training (includes VILT/In-person On-site)

Designed for large corporations

Custom Package

Unlimited licenses

Unlimited duration

Designed for large corporations

View Corporate Training Packages

Virtual Reality Course Completion Certificate

Upon successful completion of the Virtual Reality training course offered by Edstellar, employees receive a course completion certificate, symbolizing their dedication to ongoing learning and professional development. This certificate validates the employees' acquired skills and serves as a powerful motivator, inspiring them to further enhance their expertise and contribute effectively to organizational success.

Target Audience for Virtual Reality Training Course

The Virtual Reality training course is ideal for VR developers, game developers, content creators, healthcare professionals, marketing and advertising professionals, entrepreneurs, and educators.

The Virtual Reality training program can also be taken by professionals at various levels in the organization.

Virtual Reality training for managers

Virtual Reality training for staff

Virtual Reality training for leaders

Virtual Reality training for executives

Virtual Reality training for workers

Virtual Reality training for businesses

Virtual Reality training for beginners

Virtual Reality group training

Virtual Reality training for teams

Virtual Reality short course

Prerequisites for Virtual Reality Training

Professionals with a basic understanding of 3D modeling and VR technologies can take up the Virtual Reality training course.

Assess the Training Effectiveness

Bringing you the Best Virtual Reality Trainers in the Industry

The instructor-led Virtual Reality training is conducted by certified trainers with extensive expertise in the field. Participants will benefit from the instructor's vast knowledge, gaining valuable insights and practical skills essential for success in Virtual Reality Access practices.

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Training Delivery Modes for Virtual Reality Group Training

At Edstellar, we understand the importance of impactful and engaging training for employees. To ensure the training is more interactive, we offer Face-to-Face onsite/in-house or virtual/online Virtual Reality training for companies. This method has proven to be the most effective, outcome-oriented and well-rounded training experience to get the best training results for your teams.

Virtuval
Virtual

Instructor-led Training

Engaging and flexible online sessions delivered live, allowing professionals to connect, learn, and grow from anywhere in the world.

On-Site
On-Site

Instructor-led Training

Customized, face-to-face learning experiences held at your organization's location, tailored to meet your team's unique needs and objectives.

Off-Site
Off-site

Instructor-led Training

Interactive workshops and seminars conducted at external venues, offering immersive learning away from the workplace to foster team building and focus.

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