Build In-House 3D Modeling Capability with Blender
3D Modeling with Blender is the practice of creating three-dimensional objects, characters, and environments using Blender, a free, open-source 3D creation suite that handles modeling, sculpting, UV mapping, texturing, rigging, animation, and rendering in a single tool. For modern organizations, it powers product visualizations, 3D configurators, marketing and explainer content, game and app assets, architectural walkthroughs, and prototypes, and because Blender is free to license, teams can build professional 3D capability in-house without per-seat software costs.
As demand for 3D visuals grows across marketing, product, and digital experiences, this program helps your teams model, texture, and render professional 3D assets in Blender inside real production workflows. Empower your people with expert-led on-site, off-site, and virtual sessions delivered by Edstellar, a premier corporate training provider serving organizations worldwide in-person and virtually across popular languages. Built around your goals, the program turns 3D modeling skills into lasting capabilities that lift performance across your design, product, and content teams.
By the end of the program, your team can model clean geometry, sculpt and texture detailed assets, set up materials and lighting, and render polished 3D output ready for production. The result is faster in-house creation of 3D content, less dependence on outside studios and freelancers, and a reusable asset pipeline built on free, industry-standard software.

- Navigate the Blender interface and set up an efficient modeling workflow for your team's projects.
- Build clean, well-structured meshes using polygon modeling, modifiers, and retopology.
- Create curves, surfaces, and complex shapes, and unwrap UVs for accurate texturing.
- Sculpt high-detail models and paint textures, then apply materials and shading nodes.
- Light scenes and render high-quality stills and animation using Eevee and Cycles.
- Rig, animate, and export 3D assets in standard formats ready for production pipelines.
- Foundations and Setup
- How Blender fits the 3D production pipeline and compares to tools like Maya, 3ds Max, and Cinema 4D
- Installing Blender and configuring the workspace for your team
- Navigating the interface, editors, and the 3D viewport
- Core concepts: objects, object mode versus edit mode, and scene structure
- Coordinate systems, transforms, and organizing assets for collaborative work
- Mesh Modeling
- Mesh components: vertices, edges, and faces, and how to edit them
- Primitives, selection methods, and the core modeling tools
- Polygon and subdivision modeling for clean, animation-ready geometry
- Modifiers for non-destructive modeling
- Mesh analysis, retopology, and keeping topology clean
- Curves and Surfaces
- Working with curves, splines, Bezier, and NURBS
- Converting curves to meshes and building complex shapes
- Metaballs and procedural shape tools
- UV mapping and unwrapping for accurate texture placement
- Using the grease pencil and hair and particle systems
- Sculpting and Texturing
- Sculpt mode, brushes, and masking for high-detail models
- Multiresolution sculpting and detailing workflows
- Texture painting directly on models
- Baking detail from high-poly to low-poly assets
- Preparing textures and maps for materials
- Materials and Rendering
- The shading node system and physically based materials
- Setting up lights, environment lighting, and scene mood
- Cameras, composition, and framing the shot
- Rendering with the Eevee, Cycles, and Workbench engines
- Render settings, optimization, and managing render time
- Rigging and Animation
- Keyframes, the timeline, and keying sets
- Armatures, rigging, and skinning for characters and props
- Constraints, drivers, and shape keys
- Animating objects, cameras, and properties over time
- Adding particles and dynamic effects to scenes
- Export and Delivery
- Supported file formats and exporting models and scenes
- Exporting to Alembic, Collada, USD, SVG, and other formats
- Handing off assets to game engines and other 3D tools
- Common issues, fixes, and performance optimization
- Building a reusable, well-organized asset library
- 3D Artists
- Graphic Designers
- Game Developers
- Animators
- Architects
- Product Designers
- Industrial Designers
- Film and Video Editors
- Interior Designers
- Visual Effects Artists
- Educators
- Managers
A basic familiarity with design or visual software, along with comfort working on a computer, helps your team get the most from this program. No prior 3D modeling or Blender experience is required, trainers tailor the starting point to your team's current skill level, and sessions can be scoped from Blender and modeling fundamentals to advanced sculpting, texturing, rigging, animation, and rendering depending on your goals.
64 hours of group training (includes VILT/In-person On-site)
Tailored for SMBs
160 hours of group training (includes VILT/In-person On-site)
Ideal for growing SMBs
Tailor-Made Trainee Licenses with Our Exclusive Training Packages!
400 hours of group training (includes VILT/In-person On-site)
Designed for large corporations
Tailor-Made Trainee Licenses with Our Exclusive Training Packages!
Unlimited duration
Designed for large corporations
Experienced Trainers
Our trainers are drawn from a vetted global network and bring years of industry expertise, keeping every session practical and impactful.
Proven Quality
With a strong global track record, Edstellar is known for quality and engaging delivery.
Industry-Relevant Curriculum
Our programs are built by experts to match the demands of today's industry.
Fully Customizable
Every program can be tailored to your organization's goals.
Comprehensive Support
We provide pre- and post-session support for a complete learning experience.
Global Multi-Location & Multilingual Training Delivery
We deliver in multiple languages to support diverse global teams.
Hear from Organizations We've Trained
Recognition That Motivates Your Team






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